PUMA
Istituto di Scienza e Tecnologie dell'Informazione     
Unger J., Gardner A., Larsson P., Banterle F. Capturing reality for computer graphics applications. In: SA '15 - SIGGRAPH Asia 2015 Courses (Kobe, Japan, 2-5 November 2015). Proceedings, article n. 7. ACM, 2015.
 
 
Abstract
(English)
This course covers algorithms and tools for measuring, calibrating, and registering the information required to build models of real scenes with the intent of photo-realistic image synthesis. We focus on the pipeline, i.e. how it all its together, and practical artist-driven methods and algorithms for capturing and fusing all captured data into a VPS: a geometric 3D-model of the scene, the lighting (radiance distribution) in the scene, and information describing the materials (color, reflectance and texture) of objects within the scene so that photo-realistic renderings of virtual objects can be produced
URL: http://dl.acm.org/citation.cfm?id=2818160
DOI: 10.1145/2818143.2818160
Subject Image-based Lighting
High Dynamic Range Imaging
3D Laser Scanning
I.3 COMPUTER GRAPHICS
I.3.3 Picture/Image Generation. Display algorithms


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