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Carlini E., Ricci L., Coppola M. Reducing Server Load in MMOG via P2P Gossip. In: NetGames 2012 - The 11th Annual Workshop on Network and Systems Support for Games (Venezia, 22-23 novembre 2012). Abstract, pp. 1 - 2. IEEE, 2012.
 
 
Abstract
(English)
A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining all the entities of the virtual world that are relevant for a given peer. To this end, we propose a hybrid architecture combining centralized and P2P solutions. Our proposal exploits a P2P gossip-based approach supporting a best-effort resolution of interest management, so that it can be mostly supported through the P2P overlay, with minimal intervention of a centralized entity.
DOI: 10.1109/NetGames.2012.6404015
Subject Peer-to-Peer
Distributed Virtual Environments
Gossip
H.5.1 Multimedia Information Systems Subjects. Artificial, augmented, and virtual realities
C.2.4 Distributed Systems


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