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Bernabei D., Hakke-Patil A., Banterle F., Di Benedetto M., Ganovelli F., Pattanaik S., Scopigno R. A parallel architecture for interactively rendering scattering and refraction effects. In: IEEE Computer Graphics and Applications, vol. 32 (2) pp. 34 - 43. IEEE, 2012.
 
 
Abstract
(English)
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering effects. The two algorithms execute in parallel on modern graphics hardware. This article includes a video animation of the authors' real-time algorithm rendering a variety of scenes
URL: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?tp=&arnumber=6086521&contentType=Journals+%26+Magazines&searchField%3DSearch_All%26queryText%3DA+Parallel+Architecture+for+Interactively+Rendering+Scattering+and+Refraction+Effects
DOI: 10.1109/MCG.2011.106
Subject Real-time graphics
Multiple scattering
Single scattering
Heterogeneous materials
Lattice-Boltzmann lighting
Computer graphics
I.3.7 Raytracing
I.3.6 Graphics data structures and data types


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