Istituto di Scienza e Tecnologie dell'Informazione     
Ganovelli F., Scopigno R. OCME: out-of-core Mesh Editing Made Practical. In: IEEE Computer Graphics and Applications, vol. 32 (3) pp. 46 - 58. IEEE Computer Society, 2012.
OCME (Out-of-Core Mesh Editing) comprises a novel data structure and related algorithms for out-of-core editing of large meshes. Triangles are inserted in a multigrid on the basis of their size in average constant time. OCME maintains no explicit hierarchy, so inserting, modifying, or deleting data doesn't require costly refitting.
Subject computer graphics, mesh editing, out of core, dense 3D models
I.3.5 Computational Geometry and Object Modeling

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